Sorry folks, you’re not going to get a full review out me on this one on opening day, but I can tell you I had a chance to spend sometime with King’s Corners during the beta period, and its actually quite a bit of fun. Now, this is not a game you’re going to spend hours and hours straight playing (maybe)… its one you’re going to find you spend a lot of time playing in small time segments like when you’re waiting for your doctor, or a friend. It’s the perfect time waster game where you only have a couple minutes between events. Anyway the game is out now, retails at 99 cents (iTunes), and frankly is well worth the buck!
From the website:
Long lines? Waiting rooms? A missing waitress? They all leave frustrating gaps in your day. Don’t get upset - get Kings Corners and fill the gaps! Kings Corners is a great new solitaire game from Ilium Software, available for your iPhone™ or iPod® touch. Can you fill all the face card slots before you run out of space? Or will you paint yourself into a corner? Kings Corners is easy to learn but challenging to master. It offers an exciting mix of both chance and skill.
Alright, so this review took me longer than it should have. You really shouldn’t experiment with multiple machine syncing when you’re reviewing what is essentially an RPG. I was about a quarter through the game and I ended up destroying my save file by syncing all my applications all over again. Ugh!
In any case, I’m back on track now and ready to give you fine folk the heads-up on Soul Trapper for the iPhone. This one’s pretty different from any other title we’ve seen on the App Store, as it’s a fully voice-driven adventure with very little graphical input. But is it any fun? Or is it more of an interactive audio book?
So I was turned onto some new games this weekend. One costs $0.99 and one is completely free – but they’re both freaking fantastic for burning a few minutes.
Topple (shown left) is a really great twist on the Tetris idea. Instead of stacking blocks and avoiding a top line, you have to balance them on top of one another (you can also tilt them with the accelerometer) until you reach a certain height. The catch? The ground you’re playing on isn’t always flat, and you’ve got to stack the blocks before the time runs out. It’s an absolute STEAL at $0.99 and everyone has to check this game out. It’s beautiful!
Mazefinger is the company’s other game, and it’s completely free. It consists of mazes that you have to guide your finger through. When you put your finger on the screen you’re half blinded by lightning that shoots onto the spot you press, and you’ve got to find your way to the end of the maze before time runs out. The part I love most about this game? The sound. It literally shouts your score at you at the end of each maze as well as at the end of each level (consisting of five mazes). There’s nothing like your iPhone shouting “AWESOME!” at you five times in a row. Did I mention it was free?
So, as I’m sure some of you will remember I threw out a rant a while ago about this particular game, over games pricing, and a few other issues I saw with the App Store at the time. Now for some time (over a month) Dinner Dash has been available in the App Store at nearly $10. I swore during that rant I wouldn’t buy it for that price because I thought it was too high.
Here we are a month later and PlayFirst is having a 50% off sale on Dinner Dash. And true to my word - I made an impulse buy and picked it up. After playing through the first round (got my second restaurant) - I’m putting this on the recommended buy list (at $4.99). I still don’t place this as a $10 game, but at $4.99 (like I mentioned before) they’ve hit the sweet spot and the game is definitely worth it for the sale price.
Pangea’s latest iPhone title is another port from their set of Mac games. You play as Skip, a grasshopper whose backpack is stolen by a bee on the way to visit his famil-ee. He decides not to take this insult lying down and chases after the bee throughout the game’s 10 levels. The makeup reminds me a lot of Pangea’s most recent game, Billy Frontier, in which you play a cowboy throughout a number of different and loosely related mini games. Bugdom 2 certainly looks a lot more polished and put-together at first glance, but hit the jump to see how well their 3D adventure translates from a keyboard and mouse to an accelerometer and touch-screen.
I really can’t say a whole heck of a lot about this one - except its already on my gotta buy list. I loved this game as a pre-appstore jailbreak app and I fully intend to enjoy it on my iPhone.
Description:
Show your skills in this engaging target shooter game. With up to 5 targets to hit at the same time while avoiding bombs you will have your hands full and your fingers flying. The built in tutorial prepares you for 11 levels of finger frenzy fun and the different levels of difficulty. In addition, a endless arcade mode will guarantee never-ending of fun. Join Paul and Jane on a diving trip gone wrong and master the levels that a remote island and its tribal inhabitants throw at you. Can you stay alive on the island long enough to be rescued? - One player game - Tutorial mode, story mode and arcade mode - 11 different levels in story mode - Sounds and Music available - Free updates - Languages EN, FR, DE, IT (ES soon)
Alright, not a golfer. Not even remotely a golfer but I can respect ingenious use of the accelerometer! You had to figure sometime someone was going to come up with a perfectly fun game that included a huge risk of your iPhone heading out the front window … anyway, check the video and hit the link above to download iGolf. Best part - its a freebie!
I’ve played a few racing games on my Sony Ericsson k750 and used the little joystick on the phone to control things, but the experience never really came together. Joysticks are good for certain things, but I always thought racing games needed steering wheels. Then the App Store came out and everything changed. The makers of a fancy pants game called Cro-Mag Rally claimed that we could treat the whole iPhone as a steering wheel. I smiled and frowned (simultaneously – it looked weird). Would tilting my iPhone left and right make for a better experience, or would I just going to give myself vertigo while sitting still?
I first saw Enigmo in a video of the unveiling of the iPhone SDK. I’ve tried a fair number of games on the DS and on my Sony Ericsson k750, so I was wondering how the iPhone could handle gaming. A lack of hardware buttons is a pretty big deal when you’re dealing with controls.
Thankfully, Pangea has really paved the way in terms of porting an experience with gameplay that really feel like it’s meant for the iPhone. Enigmo’s premise is a simple one: guide the droplets of water from the coloured drip into the similarly coloured vessel. You use a variety of tools to bounce, drop, and shoot the droplets – ultimately guiding 40 of them into the vessel to win the level. It’s like a pachinko machine, but with water!
I’ve gotta say I’m pretty psyched to see these games, and I hope that they can add more depth to than their mobile Spore version, which looks like a very casual version of the Spore experience. I want deeper gameplay experiences on the iPhone like the stuff PSN and Xbox Live seem to be getting with their downloadable games that retail for $10-15.
How many GPS-based applications do you expect to see for the iPhone in the future? A hundred? Two hundred? I say, all of them. Whenever it makes sense, the app will know where you are and where other iPhone users are, and make use of it. It’s going to be useful, it’s going to be fun, and it’s going to be huge. — Mashable
"iPhone" is a trademark of Apple, Inc. and Cisco Systems. This website is not affiliated with Apple, Inc. or Cisco Systems.
Copyright 2007 by justanotheriphoneblog.com All rights are reserved and retained regarding the use of text and/or graphic content on this site.
These rights include but are not limited to the use of our Intellectual Property on other web sites, or other forms of distribution, duplication, or publishing by any means.
Republishing full content from feeds is not allowed without explicit permission of the blog owner and post author.